Can video games raise awareness during a global crisis?
The case study of “19 Crowns”, a serious game developed by Pegneon amidst the Covid-19 pandemic By Efi Papachristou, Growth and Innovation Lead, Pegneon Game-based learning and serious games have a strong foothold in our society. They are valuable tools for sharing information and for serving training purposes across industries. The use of video games can also prove crucial in helping citizens obtain information, raise awareness and achieve a better understanding of a situation in a sociopolitical context, during a crisis and/or during a pandemic. Amidst the current Covid-19 pandemic, Pegneon’s team started to seek out information about the […]
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